Monday, June 05, 2006

Initial Skorne Musings ~500 points

So I finally decided I should start looking at how I intend to load out my Skorne force, starting at the 500 point mark with available figures by the end of summer, to give me a little direction in the purchasing/painting/and assembly of the force.

Makeda
3x Cyclops
1x Titan Gladiator
6x praetorians
4x Cataphract Arcuarii

Warlock:
Makeda has a decent amount of fury manipulation capability, sitting in at 6 for a Warlock, and an excellent selection of spells to boost the capabilities of her force, particularly infantry. But to be really usefull she needs to go near the beginning of the round. She doesn’t have many upkeep spells, and the important one (carnage) most definitely is not.

Warbeasts:
These 4 Warbeasts can generate up to 16 fury per turn. Even after 2 are dead Makeda can still max out her fury stat in one turn if necessary.

Cyclops
The cyclops are some very effective warbeasts. Although they only have a POW 13 weapon but the ability to boost attack or damage after the roll greatly increases their effectiveness, and ensures efficient use of Fury.

Titan Gladiator
I'm thinking the Titan has the potential to be very effective under the control of Makeda. Between a dosage of prescience thanks to the Cyclops, as well as up and running Carnage (+2 to all melee attacks in Makeda control area) there is a decent shot that the Gladiator should make good use of the Smash and Grab chain attack.

Infantry:
Praetorians:
I like the way these guys look, the ability to combo slam for slightly better damage (13 off of an infantry unit) or to forgo the damage roll and cause one point of damage to Warjacks and Warbeasts could be handy in a pinch. I don’t think it is something which will be used constantly but definitely could be handy. MAT values are decent but not great. However if Makeda gets carnage in gear then they should be pretty solid on their hitting (effective MAT 8 and 9)

Cataphract Arcuarii:
These guys look powerful and they are very expensive to boot. Clocking in at almost 20 points a pop I can only hope prove useful. Limited Range attack, and the ability haul a med base or smaller towards them, up to 8” could be painful for the light warbeasts. POW 12 weapons and weapons master, means more pain then a bucket of raw chicken. As a side benefit if I can 2 or 3 to harpoon a big nasty it makes them easy prey for something else to come along and slaughter them. I think I’d rather field the Melee orientated Cataphracts but I like these figs and want to see how they will work out.

Options:
Replace the Titan:
I think there are available points to replace the Titan Gladiator with a Titan Cannoner. I’m not sold on the usefulness of the cannoner, even though I‘ve got one fully assembled

Cut the Cataphracts
If I drop the cataphracts I could drop in a second unit of praetorians. This leaved enough point left over to upgrade one of the praetorian units to full size, or put a Totem Hunter in.

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